Home - Playing with code
- Software rendering in 500 lines of bare C++ In this series of articles, I aim to demonstrate how OpenGL, Vulkan, Metal, and DirectX work by writing a simplified clone from scratch.
- Surprisingly, many people struggle with the initial hurdle of learning a 3D graphics API.
- To help with this, I have prepared a short series of lectures, after which my students are able to produce quite capable renderers.
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- Software rendering in 500 lines of bare C++ In this series of articles, I aim to demonstrate how OpenGL, Vulkan, Metal, and DirectX work by writing a simplified clone from scratch.
- Surprisingly, many people struggle with the initial hurdle of learning a 3D graphics API.
- To help with this, I have prepared a short series of lectures, after which my students are able to produce quite capable renderers.
Sources: Haqr