Porting my 1993 Amiga game to Godot, with an LLM reading the 68000 assembly — Babylonian Twins
- In 1993, in Baghdad, I built a game called Babylonian Twins on an Amiga 500: 512KB of RAM, no hard drive, plugged into a TV.
- I was an engineering student in my twenties.
- Pure 68000 assembly, every sprite and every scanline by hand.
Unverified
- In 1993, in Baghdad, I built a game called Babylonian Twins on an Amiga 500: 512KB of RAM, no hard drive, plugged into a TV.
- I was an engineering student in my twenties.
- Pure 68000 assembly, every sprite and every scanline by hand.
Sources: Babyloniantwins