Killing what can’t be handled – putting a spaghetti demon to eternal rest – Maister's Graphics Adventures
- The control flow graph structurizer in dxil-spirv has been a massive ballache and nasal demon for years now.
- I wrote about it at excruciating length many moons ago.
- The architecture of this implementation stood on shaky ground, ready to tumble over by the smallest game update or random horse magnifying game coming out (yes, really).
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- The control flow graph structurizer in dxil-spirv has been a massive ballache and nasal demon for years now.
- I wrote about it at excruciating length many moons ago.
- The architecture of this implementation stood on shaky ground, ready to tumble over by the smallest game update or random horse magnifying game coming out (yes, really).
Sources: Themaister